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Anylogic com4/10/2023 AnyLogic gives you access to a powerful testing environment, giving you the flexibility you need to experiment with a variety of modelling techniques as you learn to use the software.This makes it the perfect choice to show results to key stakeholders, as you can run it on another computer, tablet, or even a phone. You can run simulations off of any device by leveraging the fact that AnyLogic can use powerful computing resources in the cloud.No matter what industry you need to model, there’s a powerful library of tools included, each of which is designed to work for unique industry’s requirements. Even if you can’t find the right visual asset in the library of AnyLogic models and other assets, you’re able to import your own custom designs easily. The update is expected to go live on the Marketplace in 5-10 days, while it should be available shortly from the other vendors.AnyLogic software gives users access to a comprehensive suite of digital assets, ensuring that you’re able to model most situations. Note that there is an identified bug in the simulator so that AZ/EL angles are not reported correctly in VR (Microsoft is aware of this). While it would have been possible to make it compatible with SU9, we preferred to used the “Camera Ray Node Collision” method (which seems more robust) so it will work only with SU10. OFF-BORESIGHT HMD SYMBOLOGY - Draft implementation similar to the one of the Super Hornet is SU10. This uses a WASM module, so for the time being it will be a PC-only feature. This is a draft implementation and will work ONLY with AI aircraft for the moment. stall warning still shows at 15 deg AoA (although the plane will remain maneuverable beyond that point).ĪIR-TO-AIR AWARENESS (PC ONLY) - The TSD now shows the location of AI aircraft (both in flight and on the ground).G-limiters tend to be a little aggressive on -B and -C model, while on the -A it is possible to overshoot the maximum limit.F-35 carrier landing speed is now lower than it should be (around 127-129 kts as opposed to 135-137 it should be in reality).The main defects, in our opinion, are as follows: It is FAR from being perfect, but it should allow a much better maneuverability including post-stall and high AoA controllability. During the past few months we have tested different flight models, and we believe this is the best compromise for the scope of the project. NEW FLIGHT MODEL - with version 1.10.0 we are launching a flight model which implements FCS through the fly-by-wire implementation of Asobo. This version fixes a number of small things (hopefully) but the bug changes are as follows: We are sending version 1.10.0 to our distributors as we write. We have been working the whole weekend for the F-35 post XBox-launch support and product improvements, and we’d like you to thank you once again for your support and your feedback. the f-35 need constant elevator correction this is conceptual wrong as far you got enough airspeed aoa will slowdown to 0 at any horizon angle any alt. *level i mean not horizon for sure not only horizon. aoa will stay around 0 at every air speed with neutral position of surfaces in level* flight, that’s mean aircraft don’t need any push up for stay in level* i gues for f-35 is cruise speed 450kts all higher give 0 aoa… i’m artist and i see that way lol less air speed moves correction flaperones or flaps and elevator to pitchup. any aircraft have neutral position of surfaces at certain air speed. but fcs control and high altitude aoa stay not right. if f-35 modeled as weapon loaded it’s ok. but for full weapons fuel load 5g looking absolutely right for limitation. that’s part of problem you don’t have normal turn rate. fcs config is wrong in flight in approach in take off. in msfs flaps up and go down only before rotate, same about landing. you can see real f-35 before start and this is by any logic. when you use trim before or auto trim after this update dynamic surfaces show 0 if joy rudder in neutral positions, but modern aircraft don’t have any classic tab for trim and use only all dynamic surfaces. only midsection and mass as measure of inertia two absolute values, that has any sense, but even midsection thrust relative stuff. like not thrust but thrust/mass not wing square but mass/square not tas but ias. the ac flight at 5* aoa at 500+ ias if alt is big, but as i know aerodynamic works with relative values not with absolute values. but i sure is not right and not have any logic noce flaps have to moves any way at high g turn. the dev said it’s modeled by source that they get from devs. forward and back flaps don’t move enough at heavy turn, full ignore aoa and air flow and modeled only by speed. It’s not only cat limit it’s wrong model i sure.
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